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Templates are a feature of the C++ programming language that allow functions and classes to operate with generic types. This allows a function or class to work on many different data types without being rewritten for each one. Templates are of great utility to programmers in C++, especially when combined with multiple inheritance and operator overloading. The C++ Standard Library provides many useful functions within a framework of connected templates.
[edit] Technical overviewThere are two kinds of templates: function templates and class templates. [edit] Function templatesA function template behaves like a function that can accept arguments of many different types. For example, the C++ Standard Template Library contains the function template #include <iostream> template <typename T> inline const T& maximum(const T& x,const T& y) { if(y > x) return y; else return x; } int main(void) { using namespace std; //Calling template function std::cout << maximum<int>(3,7) << std::endl; //outputs 7 std::cout << maximum(3, 7) << std::endl; //same as above std::cout << maximum<double>(3.0,7.0) << std::endl; //outputs 7 return 0; } Notice that the user can use the same function for many different data types. Template functions can be defined for arguments of any type for which a concrete function can be created by the compiler. If the data type is a class, the Template functions, which support both primitive and class types, also allow the user to utilize standard template libraries such as STL. Template libraries can leverage template functions by allowing the user of the library to define types and operators for those types. The Standard Template Library contains [edit] Template specializationThe programmer may decide to implement a special version of a function (or class) for a certain type which is called template specialization. If a template function (or class) is specialized by a subset of its parameters then it is called partial template specialization. For example the programmer may want to apply an ordering on template <> inline const complex& maximum<complex>(const complex& a, const complex& b) { if(abs(b) > abs(a)) return b; else return a; } [edit] Class templatesA class template extends the aforementioned template function concept to classes. Class templates are often used to define the methods and sub-types of generic containers. For example, the STL for C++ has a linked list container called A class template usually defines a set of generic functions that operate on the type specified for each instance of the class (i.e., the parameter between the angle brackets, as shown above). The compiler will generate the appropriate function code at compile-time for the parameter type that appears between the brackets. [edit] Advantages and disadvantagesSome uses of templates, such as the
#define maximum(a,b) ((a) < (b) ? (b) : (a))
Both macros and templates are expanded at compile-time. Macros are always expanded inline, whereas templates are only expanded inline when the compiler deems it appropriate. When expanded inline, macro functions and template functions have no extraneous run-time overhead. However, template functions will have run-time overhead when they are not expanded inline. Templates are considered "type-safe", that is, they require type-checking at compile-time. Hence, the compiler can determine at compile-time whether or not the type associated with a template definition can perform all of the functions required by that template definition. By design, templates can be utilized in very complex problem spaces, where as macros are substantially more limited. There are fundamental drawbacks to the use of templates:
Additionally, the use of the "less-than" and "greater-than" signs as delimiters is problematic for tools (such as text editors) which analyse source code syntactically. It is difficult, or maybe impossible, for such tools to determine whether a use of these tokens is as comparison operators or template delimiters. For example, this line of code:
foo (a < b, c > d) ;
may be a function call with two integer parameters, each a comparison expression. Alternatively, it could be a declaration of a constructor for class [edit] Generic programming features in other languagesInitially, the concept of templates was not included in some languages, such as Java and C# 1.0. Java's adoption of generics mimics the behavior of templates, but is technically different. C# added generics (parameterized types) in .NET 2.0. The generics in Ada predate C++ templates. Although C++ templates, Java generics, and .NET generics are often considered similar, generics only mimic the basic behavior of C++ templates[1]. Some of the advanced template features utilized by libraries such as Boost and STLSoft, and implementations of the STL itself, for template metaprogramming (explicit or partial specialization, default template arguments, template non-type arguments, template template arguments, ...) are not available with generics. The D programming language attempts to build on C++ by creating an even more powerful template system. A significant addition is the inclusion of the template Factorial(ulong n) { static if( n <= 1 ) const Factorial = 1; else const Factorial = n * Factorial!(n-1); } Also note that the Other significant features include typesafe variadic template functions. T[0] max(T...)(T args) { //Simple example, assumes all arguments are of the same type. static assert(args.length > 1, "Insufficient arguments."); T[0] max = args[0]; //T[0] is the the type of the first argument, args[0] is the first argument. foreach(arg; args[1..$]) { //Tuple can be iterated over and sliced like an array. if(arg > max) { max = arg; } } return max; } This function will work for any number of arguments, with the [edit] ReferencesPágina espejo de la WikipediaDirectorio de Enlaces Directorio dmoz Directorio espejo dmoz Pedro Bernardo |