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INTERCAL, a programming language parody, is the canonical esoteric programming language. It was created by Don Woods and James M. Lyon, two Princeton University students, in 1972. It satirizes aspects of the various programming languages at the time[1], as well as the proliferation of proposed language constructs and notations in the 1960s. Consequently, the humor may appear rather dated to modern readers brought up with C or Java. According to the original manual by the authors,[2]
There are two currently maintained versions of INTERCAL: C-INTERCAL (formerly maintained by Eric S. Raymond[3]), and CLC-INTERCAL, maintained by Claudio Calvelli.[4]
[edit] IntroductionINTERCAL is intended to be completely different from all other computer languages. Common operations in other languages have cryptic and redundant syntax in INTERCAL. From the INTERCAL Reference Manual:[2]
The INTERCAL Reference Manual contains many paradoxical, nonsensical, or otherwise humorous instructions (in the manner of the game Mornington Crescent):
The manual also contains a "tonsil", as explained in this footnote: "4) Since all other reference manuals have Appendices, it was decided that the INTERCAL manual should contain some other type of removable organ."[2] INTERCAL has many other features designed to make it even more aesthetically unpleasing to the programmer: it uses statements such as "READ OUT", "IGNORE", "FORGET", and modifiers such as "PLEASE". This last keyword provides two reasons for the program's rejection by the compiler: if "PLEASE" does not appear often enough, the program is considered insufficiently polite, and the error message says this; if too often, the program could be rejected as excessively polite. Although this feature existed in the original INTERCAL compiler, it was undocumented.[5] The INTERCAL manual gives unusual names to all non-alphanumeric ASCII characters: single and double quotes are "sparks" and "rabbit ears" respectively. (The exception is the ampersand: as the Jargon File states, "what could be sillier?") The assignment operator, represented as an equals sign (INTERCAL's "half mesh") in many other programming languages, is in INTERCAL a left-arrow, "<-", referred to as "gets" and made up of an "angle" and a "worm". The original Princeton implementation used punched cards and the EBCDIC character set. In order to allow INTERCAL to run on computers using ASCII, substitutions for two characters had to be made: $ substituted for ¢ as the mingle operator, "represent[ing] the increasing cost of software in relation to hardware", and ? was substituted for ∀ as the unary exclusive-or operator to "correctly express the average person's reaction on first encountering exclusive-or".[2] In recent versions of C-INTERCAL, the older operators are supported as alternatives; INTERCAL programs may now be encoded in ASCII, Latin-1, or UTF-8.[5] The Usenet newsgroup alt.lang.intercal is devoted to the study and appreciation of INTERCAL and other esoteric languages. Despite the language's being intentionally obtuse and wordy, INTERCAL is nevertheless Turing-complete: given enough memory, INTERCAL can solve any problem that a universal Turing machine can solve. Most implementations of INTERCAL do this very slowly, however. A Sieve of Eratosthenes benchmark, computing all prime numbers less than 65536, was tested on a Sun SPARCStation-1. In C, it took less than half a second; the same program in INTERCAL took over seventeen hours.[6] It should be noted that almost any programming language allows notational horrors as great as or greater than INTERCAL's, as demonstrated in contests such as the International Obfuscated C Code Contest. However, these are generally intentional efforts to create unreadable code, in contrast to INTERCAL's design, which forces virtually all code to be unreadable. According to the INTERCAL manual, "the aim in designing INTERCAL was to have no precedents", supposedly neither in flow control features, nor in data manipulation operators. The designers were partially successful; the only known precedent is a machine instruction [7] in a Soviet mainframe computer BESM-6, released in 1967, that is effectively equivalent to INTERCAL's "select" operator. [edit] DialectsThe original Woods–Lyon INTERCAL was very limited in its input/output capabilities: the only acceptable input were numbers with the digits spelled out, and the only output was an extended version of Roman numerals. A while later, there was an 'Atari implementation', about which notes are provided in the INTERCAL reference manual; it 'differs from the original Princeton version primarily in the use of ASCII rather than EBCDIC'.[2] The C-INTERCAL reimplementation, being available on the Internet, has made the language more popular with devotees of esoteric programming languages.[8] The C-INTERCAL dialect has a few differences from original INTERCAL and introduced a few new features, such as a COME FROM statement and a means of doing text I/O based on the Turing Text Model.[5] The authors of C-INTERCAL also created the TriINTERCAL variant, based on the Ternary numeral system and generalizing INTERCAL's set of operators.[5] A more recent variant is Threaded Intercal, which extends the functionality of COME FROM to support multithreading.[9] [edit] Syntax[edit] Data structuresINTERCAL-72 (the original version of INTERCAL) had only four data types, the 16-bit integer (represented with a [edit] OperatorsThere are only five operators in INTERCAL-72; implementations vary in which characters represent which operation, and many accept more than one character, so more than one possibility is given for many of the operators. Sources for this table:[2][5][4]
Contrary to most other languages, AND, OR, and XOR are unary operators, which work on consecutive bits of their argument; the most significant bit of the result is the operator applied to the most significant and least significant bits of the input, the second-most-significant bit of the result is the operator applied to the most and second-most significant bits, the third-most-significant bit of the result is the operator applied to the second-most and third-most bits, and so on. The operator is placed between the punctuation mark specifying a variable name or constant and the number that specifies which variable it is, or just inside grouping marks (i.e. one character later than it would be in programming languages like C.) SELECT and INTERLEAVE (which is also known as MINGLE) are infix binary operators; SELECT takes the bits of its first operand that correspond to '1' bits of its second operand and removes the bits that correspond to '0' bits, shifting towards the least significant bit and padding with zeroes (so 51 (110011 in binary) SELECT 21 (10101 in binary) is 5 (101 in binary)); MINGLE alternates bits from its first and second operands (in such a way that the least significant bit of its second operand is the least significant bit of the result). There is no operator precedence; grouping marks must be used to disambiguate the precedence where it would otherwise be ambiguous (the grouping marks available are [edit] Control structuresINTERCAL statements all start with a 'statement identifier'; in INTERCAL-72, this can be In INTERCAL-72, the main control structures are NEXT, RESUME, and FORGET. C-INTERCAL also provides the COME FROM instruction, written Alternative ways to affect program flow, originally available in INTERCAL-72, are to use the IGNORE and REMEMBER instructions on variables (which cause writes to the variable to be silently ignored and to take effect again, so that instructions can be disabled by causing them to have no effect), and the ABSTAIN and REINSTATE instructions on lines or on types of statement, causing the lines to have no effect or to have an effect again respectively.[2] [edit] MiscellaneousInput (using the [edit] Hello, worldThe traditional "Hello, world!" program demonstrates how different INTERCAL is from standard programming languages. In C, it could read as follows: #include <stdio.h> int main() { puts("Hello, world!"); return 0; } In other languages, such as Python, it can be even simpler. print "Hello, world!" The equivalent program in C-INTERCAL is longer and harder to read: DO ,1 <- #13 PLEASE DO ,1 SUB #1 <- #234 DO ,1 SUB #2 <- #112 DO ,1 SUB #3 <- #112 DO ,1 SUB #4 <- #0 DO ,1 SUB #5 <- #64 DO ,1 SUB #6 <- #194 DO ,1 SUB #7 <- #48 PLEASE DO ,1 SUB #8 <- #22 DO ,1 SUB #9 <- #248 DO ,1 SUB #10 <- #168 DO ,1 SUB #11 <- #24 DO ,1 SUB #12 <- #16 DO ,1 SUB #13 <- #214 PLEASE READ OUT ,1 PLEASE GIVE UP [edit] Abandon all sanityIn the article "A Box, Darkly: Obfuscation, Weird Languages, and Code Aesthetics",[8] INTERCAL is described under the heading "Abandon all sanity, ye who enter here: INTERCAL". The compiler and commenting strategy are among the "weird" features described:
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