Glossary of game theory

El directorio enciclopédico desde la Wikipedia.

Game theory is the branch of mathematics in which games are studied: that is, models describing human behaviour. This is a glossary of some terms of the subject.

[edit] Definitions of a game

[edit] Notational conventions

Real numbers 
 \mathbb{R} .
The set of players 
N.
Strategy space 
 \Sigma\ = \prod_{i \in \mathrm{N}} \Sigma\ ^i , where
Player i's strategy space 
 \Sigma\ ^i is the space of all possible ways in which player i can play the game.
A strategy for player i 

 \sigma\ _i is an element of  \Sigma\ ^i .

complements 

 \sigma\ _{-i} an element of  \Sigma\ ^{-i} = \prod_{ j \in \mathrm{N}, j \ne i} \Sigma\ ^j , is a tuple of strategies for all players other than i.

Outcome space 
 \Gamma\ is in most textbooks identical to -
Payoffs 
 \mathbb{R} ^ \mathrm{N} , describing how much gain (money, pleasure, etc.) the players are allocated by the end of the game.

[edit] Normal form game

A game in normal form is a function:

 .

=== Extensive form game ===
<math> \sigma\ _{-i} is a strategy  \tau\ _i that maximizes player i's payment. Formally, we want:

\forall \sigma\ _i \in\ \Sigma\ ^i \quad \quad
\pi\ (\sigma\ _i ,\sigma\ _{-i} ) \le \pi\ (\tau\ _i ,\sigma\ _{-i} )
.
Coalition 
is any subset of the set of players:  \mathrm{S} \subseteq \mathrm{N} .

players. m \in \mathbb{N} is a weak dictator if he can guarantee any outcome, but his strategies for doing so might depend on the complement > \forall a \in \mathrm{A}, \; \forall \sigma\ _{-n} \in \Sigma\ ^{-n} \; \exist \sigma\ _n \in \Sigma\ ^n \; s.t. \; \Gamma\ (\sigma\ _{-n},\sigma\ _n) = a </math>
Another way to put it is:
a weak dictator is α-effective for every possible outcome.
A strong dictator is β-effective for every possible outcome.
A game can have no more than one strong dictator. Some games have multiple weak dictators (in rock-paper-scissors both players are weak dictators but none is a strong dictator).
See Effectiveness. Antonym: dummy.

Dominated outcome 
Given a preference ν on the outcome space, we say that an outcome a is dominated by outcome a is (strictly) dominated if it is (strictly) dominated by some other outcome.
An outcome a is dominated for a coalition S if all players in S prefer some other outcome to a. See also Condorcet winner.
Dominated strategy 
we say that strategy is (strongly) dominated by strategy  \tau\ _i if for any complement strategies tuple  \sigma\ _{-i} , player i benefits by playing  \tau\ _i . Formally speaking:

\forall \sigma\ _{-i} \in\ \Sigma\ ^{-i} \quad \quad
\pi\ (\sigma\ _i ,\sigma\ _{-i} ) \le \pi\ (\tau\ _i ,\sigma\ _{-i} )
and
 
\exists \sigma\ _{-i} \in\ \Sigma\ ^{-i} \quad s.t. \quad 
\pi\ (\sigma\ _i ,\sigma\ _{-i} ) < \pi\ (\tau\ _i ,\sigma\ _{-i} )
.
A strategy σ is (strictly) dominated if it is (strictly) dominated by some other strategy.
Dummy 
A player i is a dummy if he has no effect on the outcome of the the complement of S, the members of S can answer with strategies that ensure outcome a.
Finite game 
is a game with finitely many players, each of which has a finite set of strategies.
Grand coalition 
refers to the coalition containing all players. In cooperative games it is often assumed that the grand coalition forms and the purpose of the game is to find stable imputations.
Mixed strategy 
for player i is a probability distribution P on  \Sigma\ ^i . It is understood that player i chooses a strategy randomly according to P.
Mixed Nash Equilibrium 
Same as Pure Nash Equilibrium, defined on the space of mixed strategies. Every finite game has Mixed Nash Equilibria.
Pareto efficiency 
An the possible outcomes of the game. See allocation of goods.
Pure Nash Equilibrium 
An element  \sigma\ = (\sigma\ _i) _ {i \in \mathrm{N}} of the strategy space of a game is a pure expected outcome. There are more than a few definitions of value, describing different methods of obtaining a solution to the game.
Veto 
A veto denotes the ability (or right) of some player to prevent a specific alternative from being the outcome of the game. A player who has that ability is called a veto player.

Antonym: Dummy.

Weakly acceptable game 
is a game that has pure nash equilibria some of which are pareto efficient.
Zero sum game 
is a game in which the allocation is constant over one player's gain is another player's loss. Most classical board games (e.g. chess, checkers) are zero sum.
Página espejo de la Wikipedia
Directorio de Enlaces Directorio dmoz Directorio espejo dmoz Pedro Bernardo