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Curvilinear coordinates are a coordinate system for the Euclidean space based on some transformation that converts the standard Cartesian coordinate system to a coordinate system with the same number of coordinates in which the coordinate lines are curved. In the two-dimensional case, instead of Cartesian coordinates x and y, e.g., p and q are used: the level curves of p and q in the xy-plane. Required is that the transformation is locally invertible (a one-to-one map) at each point. This means that one can convert a point given in one coordinate system to its curvilinear coordinates and back. Depending on the application, a curvilinear coordinate system may be simpler to use than the Cartesian coordinate system. For instance, a physical problem with spherical symmetry defined in R3 (e.g., motion in the field of a point mass/charge), is usually easier to solve in spherical polar coordinates than in Cartesian coordinates. Also boundary conditions may enforce symmetry. One would describe the motion of a particle in a rectangular box in Cartesian coordinates, whereas one would prefer spherical coordinates for a particle in a sphere. Many of the concepts in vector calculus, which are given in Cartesian or spherical polar coordinates, can be formulated in arbitrary curvilinear coordinates. This gives a certain economy of thought, as it is possible to derive general expressions—valid for any curvilinear coordinate system—for concepts as gradient, divergence, curl, and the Laplacian. Well-known examples of curvilinear systems are polar coordinates for R2, and cylinder and spherical polar coordinates for R3. The name curvilinear coordinates, coined by the French mathematician Lamé, derives from the fact that the coordinate surfaces of the curvilinear systems are curved . While a Cartesian coordinate surface is a plane, e.g., z = 0 defines the x-y plane, the coordinate surface r = 1 in spherical polar coordinates is the surface of a unit sphere in R3—which obviously is curved.
[edit] General curvilinear coordinatesIn Cartesian coordinates, the position of a point P(x,y,z) is determined by the intersection of three mutually perpendicular planes, x = const, y = const, z = const. The coordinates x, y and z are related to three new quantities q1,q2, and q3 by the equations:
The above equation system can be solved for the arguments q1, q2, and q3 with solutions in the form:
The transformation functions are such that there is one-to-one relationship between points in the "old" and "new" coordinates, that is, those functions are bijections, and fulfil the following requirements within their domains:
is not zero; that is, the transformation is invertible according to the inverse function theorem. The condition that the Jacobian determinant is not zero reflects the fact that three surfaces from different families intersect in one and only one point and thus determine the position of this point in a unique way.[1] A given point may be described by specifying either x, y, z or q1, q2, q3 while each of the inverse equations describes a surface in the new coordinates and the intersection of three such surfaces locates the point in the three-dimensional space (Fig. 1). The surfaces q1 = const, q2 = const, q3 = const are called the coordinate surfaces; the space curves formed by their intersection in pairs are called the coordinate lines. The coordinate axes are determined by the tangents to the coordinate lines at the intersection of three surfaces. They are not in general fixed directions in space, as is true for simple Cartesian coordinates. The quantities (q1, q2, q3 ) are the curvilinear coordinates of a point P(q1, q2, q3 ). In general, (q1, q2 ... qn ) are curvilinear coordinates in n-dimensional space. [edit] Example: Spherical coordinates
Fig. 2 - Coordinate surfaces, coordinate lines, and coordinate axes of spherical coordinates. Surfaces: r - spheres, θ - cones, φ - half-planes; Lines: r - straight beams, θ - vertical semi-circles, φ - horizontal circles; Axes: r - straight beams, θ - tangents to vertical semi-circles, φ - tangents to horizontal circles
Spherical coordinates are one of the most used curvilinear coordinate system in such fields as Earth sciences, cartography, and physics (quantum physics, relativity, etc.). The curvilinear coordinates (q1, q2, q3) in this system are, respectively, r (radial distance or polar radius, r ≥ 0), θ (azimuth or latitude, 0 ≤ θ ≤ 180°), and φ (zenith or longitude, 0 ≤ φ ≤ 360°). The relationship between Cartesian and spherical coordinates is given by:
Solving the above equation system for r, θ, and φ gives the relations between spherical and Cartesian coordinates:
The respective spherical coordinate surfaces are derived in terms of Cartesian coordinates by fixing the spherical coordinates in the above inverse transformations to a constant value. Thus (Fig.2), r = const are concentric spherical surfaces centered at the origin, O, of the Cartesian coordinates, θ = const are circular conical surfaces with apex in O and axis the Oz axis, φ = const are half-planes bounded by the Oz axis and perpendicular to the xOy Cartesian coordinate plane. Each spherical coordinate line is formed at the pairwise intersection of the surfaces, corresponding to the other two coordinates: r lines (radial distance) are beams Or at the intersection of the cones θ = const and the half-planes φ = const; θ lines (meridians) are semi-circles formed by the intersection of the spheres r = const and the half-planes φ = const ; and φ lines (parallels) are circles in planes parallel to xOy at the intersection of the spheres r = const and the cones θ = const. The location of a point P(r,θ,φ) is determined by the point of intersection of the three coordinate surfaces, or, alternatively, by the point of intersection of the three coordinate lines. The θ and φ axes in P(r,θ,φ) are the mutually perpendicular (orthogonal) tangents to the meridian and parallel of this point, while the r axis is directed along the radial distance and is orthogonal to both θ and φ axes. The surfaces described by the inverse transformations are smooth functions within their defined domains. The Jacobian (functional determinant) of the inverse transformations is: [edit] Local basisCoordinates are used to define location or distribution of physical quantities which are scalars, vectors, or tensors. Scalars are expressed as points and their location is defined by specifying their coordinates with the use of coordinate lines or coordinate surfaces. Vectors are objects that possess two characteristics: magnitude and direction. To define a vector in terms of coordinates, an additional coordinate-associated structure, called basis, is needed. A basis in three-dimensional space is a set of three linearly independent vectors {e1, e2, e3}, called basis vectors. Each basis vector is associated with a coordinate in the respective dimension. Any vector can be represented as a sum of vectors Anen formed by multiplication of a basis vector by a scalar coefficient, called component. Each vector, then, has exactly one component in each dimension and can be represented by the vector sum: A = A1e1 + A2e2 + A3e3, where An and en are the respective components and basis vectors. A requirement for the coordinate system and its basis is that A1e1 + A2e2 + A3e3 ≠ 0 when at least one of the An ≠ 0. This condition is called linear independence. Linear independence implies that there cannot exist bases with basis vectors of zero magnitude because the latter will give zero-magnitude vectors when multiplied by any component. Non-coplanar vectors are linearly independent, and any triple of non-coplanar vectors can serve as a basis in three dimensions. For the general curvilinear coordinates, basis vectors and components vary from point to point. If vector A whose origin is in point P (q1, q2, q3 ) is moved to point P' (q'1, q'2, q'3 ) in such a way that its direction and orientation are preserved, then the moved vector will be expressed by new components A'n and basis vectors e'n. Therefore, the vector sum that describes vector A in the new location is composed of different vectors, although the sum itself remains the same. A coordinate basis whose basis vectors change their direction and/or magnitude from point to point is called local basis. All bases associated with curvilinear coordinates are necessarily local. Global bases, that is, bases composed of basis vectors that are the same in all points can be associated only with linear coordinates. A more exact, though seldom used, expression for such vector sums with local basis vectors is Basis vectors can be associated with a coordinate system by two methods: they can be built along the coordinate axes (colinear with axes) or they can be built to be perpendicular (normal) to the coordinate surfaces. In the first case (axis-colinear), basis vectors transform like covariant vectors while in the second case (normal to coordinate surfaces), basis vectors transform like contravariant vectors. Those two types of basis vectors are distinguished by the position of their indices: covariant vectors are designated with lower indices while contravariant vectors are designated with upper indices. Thus, depending on the method by which they are built, for a general curvilinear coordinate system there are two sets of basis vectors for every point: {e1, e2, e3} is the covariant basis, and {e1, e2, e3} is the contravariant basis. A key property of the vector and tensor representation in terms of indexed components and basis vectors is invariance in the sense that vector components which transform in a covariant manner (or contravariant manner) are paired with basis vectors that transform in a contravariant manner (or covariant manner), and these operations are inverse to one another according to the transformation rules. This means that in terms, in which an index occurs two times, one of the indices in the pair must be upper and the other index must be lower. Thus in the above vector sums, basis vectors with lower indices are multiplied by components with upper indices or vice versa, so that a given vector can be represented in two ways: A = A1e1 + A2e2 + A3e3 = A1e1 + A2e2 + A3e3. Upon coordinate change, a vector transforms in the same way as its components. Therefore, a vector is covariant or contravariant if, respectively, its components are covariant or contravariant. From the above vector sums, it can be seen that contravariant vectors are represented with covariant basis vectors, and covariant vectors are represented with contravariant basis vectors. This is reflected in the Einstein summation convention according to which in the vector sums [edit] Covariant basisAs stated above, contravariant vectors are vectors with contravariant components whose location is determined using covariant basis vectors that are built along the coordinate axes. In analogy to the other coordinate elements, transformation of the covariant basis of general curvilinear coordinates is described starting from the Cartesian coordinate system whose basis is called standard basis. The standard basis is a global basis that is composed of 3 mutually orthogonal vectors {i, j, k} of unit length, that is, the magnitude of each basis vector equals 1. Regardless of the method of building the basis (axis-colinear or normal to coordinate surfaces), in the Cartesian system the result is a single set of basis vectors, namely, the standard basis. To avoid misunderstanding, in this section the standard basis will be thought of as built along the coordinate axes. In point P, taken as an origin, x is one of the Cartesian coordinates, and q1 is one of the curvilinear coordinates (Fig. 3). The local basis vector is e1 and it is built on the q1 axis which is a tangent to q1 coordinate line at the point P. The axis q1 and thus the vector e1 form an angle α with the Cartesian x axis and the Cartesian basis vector i. It can be seen from triangle PAB that From the foregoing discussion, it follows that the component (projection) of e1 on the x axis is
Vectors e1, e2, and e3 at the right hand side of the above equation system are unit vectors (magnitude = 1) directed along the 3 axes of the curvilinear coordinate system. However, basis vectors in general curvilinear system are not required to be of unit length: they can be of arbitrary magnitude and direction. It can easily be shown that the condition |e1| = |e2| = |e3| = 1 is a result of the above transformation, and not an a priori requirement imposed on the curvilinear basis. Let the local basis {e1, e2, e3} not be normalised, in effect, leaving the basis vectors with arbitrary magnitudes. Then, instead of e1, e2, and e3 in the right hand side, there will be By analogous reasoning, but this time projecting the standard basis on the curvilinear axes ( |i| = |j| = |k| = 1 according to the definition of standard basis), one can obtain the inverse transformation from local basis to standard basis:
The above systems of linear equations can be written in matrix form as Another, very important, feature of the above transformations is the nature of the derivatives: in front of the Cartesian basis vectors stand derivatives of Cartesian coordinates while in front of the curvilinear basis vectors stand derivatives of curvililear coordinates. In general, the following definition holds:
This definition is so general that it applies to covariance in the very abstract sense, and includes not only basis vectors, but also all vectors, components, tensors, pseudovectors, and pseudotensors (in the last two there is an additional sign flip). It also serves to define tensors in one of their most usual treatments. The partial derivative coefficients through which vector transformation is achieved are called also scale factors or Lamé coefficients (named after Gabriel Lamé): [edit] Contravariant basisNote that the coordinate system we choose need not be orthogonal, but for the purposes of this article, they are treated as being so. The system is defined to be orthogonal when where δij is the Kronecker delta. Cartesian coordinates x1,x2,x3 which have the scalar product, are called Euclidean coordinates. It is often convenient to associate the points of Euclidean space with vectors, for example, with each point P we associate the vector (or arrow) with its tail at the origin of coordinates and its tip at P. This vector is called the radius vector with components (x1,x2,x3). At any point P of Euclidean space we can construct the small line element which is vector too. Two vectors h = (x1,x2,x3) and f = (yl,y2,y3) from the same origin can be added and result is the vector with coordinates (xl + yl,x2 + y2,x3 + y3). A vector can also be multiplied by any real number. The Euclidean scalar product of two (real) vectors is the number
The scalar product of the vector with itself give the square of the vector length. The square of the length of a line element in space with scalar product is called the metric of the space. The metric of Euclidean space is
The same Euclidean metric in curvilinear coordinates is
The symmetric tensor are called the fundamental (or metric) tensor of the Euclidean space in curvilinear coordinates. Connection between fundamental tensor and Lamé coefficients is [edit] ExampleIf we consider polar coordinates for R2, note that (r, θ) are the curvilinear coordinates, and the Jacobian determinant of the transformation (r,θ) → (r cos θ, r sin θ) is r. The basis vectors are br = (cos θ, sin θ), bθ = (−r sin θ, r cos θ), with unit basis vectors er = (cos θ, sin θ), eθ = (−sin θ, cos θ) with scale factors hr = 1 and hθ= r. The fundamental tensor is g1,1 =1, g2,2 =r2, g1,2 = g2,1 =0. [edit] Line and surface integralsSince we use curvilinear coordinates to aid in the calculation in vector calculus, there are adjustments we need to make in the calculation of line, surface and volume integrals. [edit] Line integralsNormally in the calculation of line integrals we are interested in calculating where x(t) parametrizes C in Cartesian coordinates. In curvilinear coordinates, the term by the chain rule. But from the definition of the curvilinear coordinates, and thus and we can proceed normally. [edit] Surface integralsLikewise, if we are interested in a surface integral, the relevant calculation, with the parameterization of the surface in Cartesian coordinates is: Again, in curvilinear coordinates, the term and we make use of the definition of curvilinear coordinates again to yield and where the cross product, in terms of curvilinear coordinates, will be: [edit] Grad, curl, div, LaplacianIn orthogonal curvilinear coordinates, one can express the gradient, curl, divergence, and Laplacian of a function or vector field as follows: where Ω is the product of all hi and εijk is the Levi-Civita symbol. [edit] Fictitious forces in general curvilinear coordinatesAn inertial coordinate system is defined as a system of space and time coordinates x1,x2,x3,t in terms of which the equations of motion of a particle free of external forces are simply d2xj/dt2 = 0.[2] In this context, a coordinate system can fail to be “inertial” either due to non-straight time axis or non-straight space axes (or both). In other words, the basis vectors of the coordinates may vary in time at fixed positions, or they may vary with position at fixed times, or both. When equations of motion are expressed in terms of any non-inertial coordinate system (in this sense), extra terms appear, called Christoffel symbols. Strictly speaking, these terms represent components of the absolute acceleration (in classical mechanics), but we may also choose to continue to regard d2xj/dt2 as the acceleration (as if the coordinates were inertial) and treat the extra terms as if they were forces, in which case they are called fictitious forces.[3] The component of any such fictitious force normal to the path of the particle and in the plane of the path’s curvature is then called centrifugal force.[4] This more general context makes clear the correspondence between the concepts of centrifugal force in rotating coordinate systems and in stationary curvilinear coordinate systems. (Both of these concepts appear frequently in the literature.[5][6][7]) For a simple example, consider a particle of mass m moving in a circle of radius r with angular speed w relative to a system of polar coordinates rotating with angular speed W. The radial equation of motion is mr” = Fr + mr(w+W)2. Thus the centrifugal force is mr times the square of the absolute rotational speed A = w + W of the particle. If we choose a coordinate system rotating at the speed of the particle, then W = A and w = 0, in which case the centrifugal force is mrA2, whereas if we choose a stationary coordinate system we have W = 0 and w = A, in which case the centrifugal force is again mrA2. The reason for this equality of results is that in both cases the basis vectors at the particle’s location are changing in time in exactly the same way. Hence these are really just two different ways of describing exactly the same thing, one description being in terms of rotating coordinates and the other being in terms of stationary curvilinear coordinates, both of which are non-inertial according to the more abstract meaning of that term. When describing general motion, the actual forces acting on a particle are often referred to the instantaneous osculating circle tangent to the path of motion, and this circle in the general case is not centered at a fixed location, and so the decomposition into centrifugal and Coriolis components is constantly changing. This is true regardless of whether the motion is described in terms of stationary or rotating coordinates. [edit] See also
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